B. Scott Holmes

Just trying to stay alive and keep my sideburns too
Kuna Glacier circa 1975

The Kuna Glacier circa 1975. It no longer looks like this.

I Ching Trigrams

"Face it Tim, we’ve broken the sky, and we will have to pay for it.", Martin Cohen

  • Quaternary Geographer
  • Professional Cartographer/Remote Sensing Analyst
  • Park Ranger
  • Database Application Developer (Informix, PostgreSQL, MySQL etc)
  • HTML, CSS, PHP and most recently Drupal Designer
  • Retail Grunt
  • Mark Twain Aficionado

Duke Snider

Mon, 02/28/2011 - 10:59 -- scott

It's been many years since I cared much about professional baseball but when I was a kid I was a Dodger fan. Not just the Dodgers but Duke Snider in particular, not to take away from Koufax or Drysdale. I can even boast of going to the LA Coliseum with my Cub Scout Pack and watching them play. Actually, I really could not see them as I had yet to get my first pair of glasses and most everything on the field was a blur.

SLClemens in Second Life reads from Mark Twain's Roughing It

Fri, 02/25/2011 - 10:59 -- scott

SLClemens, an avatar in Second Life, has begun a tour of speaking venues on the Second Life grid. He is opening at The Deck, http://maps.secondlife.com/secondlife/Koi%20Cove/38/205/23 March 3 at 1pm PST, or SLT if you wish, reading from Mark Twain's book Roughing It. Sam Clemens left for Nevada, with his brother Orion, in 1861. This book, Roughing It, is an extraordinary look at America just a few years before the railroads connected the American East to the West. He was about 26 years of age and yet to make his mark on the world (I don't know if the pun was intended or not).

The only game in town

Wed, 02/09/2011 - 12:27 -- scott

I spend a lot of time googling around for information on how to do stuff in Second Life, building and scripting. In doing so I run into critiques and prognostications about this virtual world. I currently have multiple tracks going on in my mind about what I have been reading, the viability of the SL scripting language and general programmability; and indications that SL will try to emerge from it's virtual existence into the "real world" of the internet. There are already hooks into Facebook and PayPal. At this point there are a number of problems.

Seams between prims - building in Second Life

Thu, 02/03/2011 - 13:00 -- scott

I've been working on this mural of Tenaya Lake trying to learn the ins and outs of SL construction. This mural is actually made up of eleven separate prims or blocks. I did this both because there is a maximum image size allowed in SL and because I wanted slightly different animation in each of the blocks. The water in the distance needs a different ripple effect than the water closeup. The major problem I've had in assembling these blocks is the seam line between each of the blocks. In some of the joins there exists a dashed line, depending on viewing angle.

Is it Real or is it Second Life

Tue, 02/01/2011 - 16:30 -- scott

I've been an active visitor to Second Life for only a couple of weeks now but I've noticed a few disquieting points in regards to the avatars. In conversations I've had I've used the phrase "monsters from the id". It should be recognizable to fans of old science fictions films. All the avatars running around SL are the creation of someones imagination. How closely they resemble their creators is the question. I'm not speaking of physical resemblance but of their behaviour. I'm also concerned with the difficulties some people seem to have in keeping SL distinct from RL (Real Life).

My First Construct in SL

Wed, 01/26/2011 - 13:53 -- scott

It's been my idea to learn how to create objects in Second Life. My first attempt is a mural from a photo I took of Tenaya Lake. The mural is a construct of eleven (11) prims, or primitives. Each has a portion of the photo on it's front surface. This is referred to as a texture. You can't see it in this photo taken in a "sandbox" in SL but the lake has animated ripples. I did this using the Gimp, an open source suite of image processing utilities similar to Photoshop. The ripples can be seen when this object is viewed in SL.

Streaming audio on Second Life Achieved

Wed, 01/26/2011 - 13:02 -- scott

I'm not sure how I was finally able to enable streaming audio for Second Life, but I was. I'm glad I did because this virtual world offers a very rich selection of venues, sound tracks and live music. One of my favorites so far is Cafe Casablanca, inspired by the movie. The cafe does not actually resemble Rick's but given the possiblities in SL, it could. If you have a Second Life account you can get there with this URL http://maps.secondlife.com/secondlife/Dating/217/218/23

This is from their profile:


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