It's been my idea to learn how to create objects in Second Life. My first attempt is a mural from a photo I took of Tenaya Lake. The mural is a construct of eleven (11) prims, or primitives. Each has a portion of the photo on it's front surface. This is referred to as a texture. You can't see it in this photo taken in a "sandbox" in SL but the lake has animated ripples. I did this using the Gimp, an open source suite of image processing utilities similar to Photoshop. The ripples can be seen when this object is viewed in SL.
I am currently trying to figure out how to get rid of the seam lines seen between some of the prims. I don't know if they are an artifact of the animation, the joining of the prims or from some other factor. If any of you readers out there have a thought about this please let me know.
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