My First Construct in SL

Submitted by scott on Wed, 01/26/2011 - 13:53

It's been my idea to learn how to create objects in Second Life. My first attempt is a mural from a photo I took of Tenaya Lake. The mural is a construct of eleven (11) prims, or primitives. Each has a portion of the photo on it's front surface. This is referred to as a texture. You can't see it in this photo taken in a "sandbox" in SL but the lake has animated ripples. I did this using the Gimp, an open source suite of image processing utilities similar to Photoshop. The ripples can be seen when this object is viewed in SL.

Streaming audio on Second Life Achieved

Submitted by scott on Wed, 01/26/2011 - 13:02

I'm not sure how I was finally able to enable streaming audio for Second Life, but I was. I'm glad I did because this virtual world offers a very rich selection of venues, sound tracks and live music. One of my favorites so far is Cafe Casablanca, inspired by the movie. The cafe does not actually resemble Rick's but given the possiblities in SL, it could. If you have a Second Life account you can get there with this URL http://maps.secondlife.com/secondlife/Dating/217/218/23

This is from their profile:

Experimenting with a virtual world: My entry into SecondLife

Submitted by scott on Mon, 12/27/2010 - 11:18

I had heard that there was legitimate academic interest in the online virtual world of SecondLife. I had previously downloaded a copy of the program but found my system to be inadequate. I now have a newer box running Ubuntu 10.04 (lucid) with a NVIDIA accelerated graphics driver (version 173). There was no installation required, I simply down loaded the latest version of SecondLife for Linux and unpacked the bundle in a Desktop directory. The executable is already there.

LA River: A tributary

Submitted by scott on Sun, 12/26/2010 - 10:41

I did a small project for a geomorphology seminar. It concerned the handling of materials that would normally be carried by a natural river system. The San Fernando Valley has a series of debris dams that catch material eroding from the surrounding hills. The canalized river system must be kept clear of this material in order to insure proper drainage of run-off to the ocean. This has implications regarding the reduction of ground water recharge as well as beach erosion.